quacked: ([fear] halp)
Kenny Jr. "Duck" ([personal profile] quacked) wrote2017-02-27 08:54 pm
Entry tags:

app; hadriel

PLAYER
Player name: Dee
Contact: [plurk.com profile] buttboobs
Characters currently in-game: n/a

CHARACTER
Character Name: Kenny Jr. ("Duck")
Character Age: 11ish
Canon: The Walking Dead (game)
Canon Point: Post death + game memories.
History: Wiki

Personality:

"Nothing bothers him. Like water off a duck's back, y'know? ...Personally I think he's as dumb as a bag of spanners, but he makes up for it with enthusiasm."
- Kenny, Duck's father, on his son.


Before the zombie outbreak, Duck lived with his parents in Fort Lauderdale, Florida. His father was a commercial fisherman, and his mother a vet; it's thought he lived a pretty good life. Little of his life is known of before the outbreak, but it is heavily implied throughout that he has never been very smart, likely getting middling to poor grades in school. Yet it never bothered him. That's a key thing about Duck that we learn pretty early on; on the surface, nothing bothers him. He's ten years old when the zombie outbreak begins and he and his family are forced to change their plans and fight for survival. He doesn't appear overly affected by the outbreak though, not outwardly. Not at first. Even in times where the adults around him are overly stressed, where there's a constant threat, the majority of the time he doesn't appear to be afraid of the unknown, doesn't seem overly worried. One of reasons Duck is so unaffected, as pointed out by his father, might be that he is... well, a pretty simple kid. As stated above, he's never been very smart. The small things make Duck happy and he's pretty easy to please. Petting a cow can make this boy as content as giving him paper and crayons to draw with. He'll smile cheerfully even in the constant threat of a world where walkers could create serious problems at any moment. He's not fussy and he's usually not really difficult to deal with as long as he's occupied.

He has a habit of babbling childishly about things that interest him -- whether they comics or tv shows or movies - as shown in conversations he has with Clementine, the only other child in their group. He'll do this even if the person he's talking to doesn't seem to know what he's going on about or is completely uninterested; he's not the best at reading others, especially people he doesn't know. He'll often need to be told if he's annoying someone. He is well behaved though, for the most part. If an adult tells him to go elsewhere or not touch their stuff or to stop chattering on and on, he'll do what they say, even if it's grudgingly so. But he does need to be told first.

When things turn to the very worst, Duck does rely on others heavily-- primarily his parents, who love him absolutely. When Duck panics or becomes unequivocally afraid, he gets quiet, and does little but let the fear overcome him, again relying on others to help. Despite this, I believe when separated from his parents and forced to stand on his own two feet, he could prove himself. He never lets himself fully break down, always does his best to stay strong, even as (one of) the weakest in the group. And it never takes him too long to bounce back. Duck is pretty resilient.

Despite the fact that perhaps he still isn't the best person to go to for help when under pressure, and that he's not so smart, Duck does still have a strong sense of justice. He's been proven to be a fan of the Batman series, taking on the role of Robin to Lee's Batman when the two of them were investigating some stolen medical supplies. He was also very adamant about being "a good guy" when questioned by Lee. He seems to have a bit of a black and white view on justice, good and bad. This little delve into detective work also shows how Duck can be quite determined. Even if the player chooses not let Duck help look for the supplies, he'll still go off and investigate on his own, regardless. He treats it as a bit of a game, a "mystery" that's harmless enough to him, but also a way for him to help out. It could also be worth mentioning here that Duck most probably is also more of a visual learner. The fact he's such a fan of comics and TV shows and eager to learn through them, as well as able to find clues others might miss, indicates that he may learn visually, as well as perhaps through practical learning. He possesses no genius intellect, but he's more capable than is immediately obvious and the potential is definitely always there.

Toward the end of his life he's not himself, he's tired and quiet. This is understandable, of course, as the fever of the bite is setting in, his vital organs are shutting down and he’s struggling even to breathe. But the end of his life and the struggles he’s going through here parallel greatly with when Duck is first introduced, full of enthusiasm. It parallels greatly with who Duck is in general, really. A good, if oblivious, kid caught up in a terrible world.

Inventory: The clothes on his back, one pistol with a couple of bullets, and a backpack containing a cell phone, about half a dozen comic books, a batarang, and a photograph of him, his dad and his mom (with his and his mom’s faces crossed out).
Abilities: Nothing supernatural to speak of, although he will resurrect into a zombie upon his death, a symptom all characters in the series have to face now. Other than that, he's just a human boy in his tweens. In canon, he does appear to help when investigating stolen medical supplies with Lee. I wouldn't say he's any Sherlock Holmes, but he manages to see some things that Lee misses and is pretty helpful. He's also learnt to shoot fairly, can defend himself and knows some basics of survival as listed in the CRAU info below. Generally though... he's enthusiastic, boisterous and loud, but not overly skillful in anything in particular.

Flaws: Well, Duck has killed things - creatures he knew would kill him first. He's accidentally shot a friend because he thought the gun he was holding was literally a toy. He's been an accidental cannibal - eating human meat before he was told what it was. Other than those more serious flaws, Duck is often kind of annoying when you first meet him - grating, and and a bit overbearing at times. He's not the most mature either.


CR AU
Previous Game and Time: The Box ([community profile] box_logs), March 2014 until August 2015
Previous Development: Duck spent around 17 months in Box, which in some ways was better than the life he'd been having back home, but in other ways was far, far worse. It was a little more "normal" perhaps; he lived in a house, in a town with plenty of other people, as opposed to a boarded motel with a small group that was constantly on the look out for zombies. But there were still monsters in the Box, or freak weather, or mind altering tricks, and it was worse than home, for Duck, because his parents weren't there. He'd relied on them a lot in canon. He was just a kid, after all, and kind of helpless. He had to learn to grow up without them.

emotional/mental development

• Duck learnt more lessons about loss in the Box than he ever did in his canon, despite frequently being surrounded by a dozen or more of the living dead back in his canon. Death was a natural part of life in the Box - he lost friends who just disappeared, he lost his father who he'd reunited with, and he even lost pets he'd been caring for. Then a little over a year after Duck arrived in the Box, Clem and Damian died permanently after being his biggest support for a long time, leaving Duck mostly on his own. There was no chance of him seeing them again in game (at least not with the same memories), and he knew that. Duck has tried to handle his grief by mostly ignoring it, trying to absorb himself in toys and keep it from his mind, but he's also learned that talking about them with others does help him, even if he finds that hard to do.

• Relatedly, Duck's also got a good amount of survivor's guilt now - ironically perhaps, given that in canon he's one of the first to die and is the source for others' survivors guilt (like his dad and Ben). But that's the thing - he's very aware he should be dead. He knows he was bitten by a walker and he knows what that does to people, even if he never remembered actually dying in his canon. And there's the times (3 of them) in the Box that he died and then came back to life again five days later. Knowing he should be in dead and in heaven, while his friends die and he never sees them again, really is something he can't help but overthink. Additionally, while in the Box he saw his father for a few months, and he told Duck about his mom's death. Duck learnt that she'd committed suicide after he was bitten in his canon as she couldn't bear to be in a world without her son. He blames himself for this as well - if he'd been more careful, if he'd known more, he thinks his mom would be alive.

• He is (a little bit) more mature and (somewhat) more responsible. He still enjoys being a kid, playing and goofing around, wherever he can, but he's also more aware of his surroundings and is more likely to shut up or stop doing something without being told first. He's still boisterous, full of energy and enjoys the same things he always has, he's just more aware of the world now.

• He's a little less trusting. He's still not great when it comes to people who are friendly toward him - unless he's got evidence not to, he more than likely would trust someone who was kind to him. But there are areas he's far less naive. Food, for example. Since being poisoned by meat given to him from a friend, he's now more likely to ask where the food he's given comes from. And his priorities on meeting someone who is mean to him have changed from "I hope they aren't mean again" to "I hope they don't hurt or kill me".

important cr

• His roommate throughout most of his stay in the Box was Clementine, a friend from his canon who (unfortunately for her) took on a kind of parental role, despite actually being younger than him. She was much more competent and better at surviving than Duck was, and he found himself relying on her in a similar way to how he'd relied on his parents. Luckily for both of them it didn't remain that way for too long, and Duck did learn to care for himself, to arm himself, to survive. Clementine taught him to shoot, to defend himself, to look after himself, and how to survive, always doing her best to try and keep him happy and safe. He got closer to her than they had been in canon, and they became something like siblings. She helped and protected him, and he did his best to try and help and protect her, sometimes actually succeeding.

• Then there's Damian Wayne, the other roommate, who lived with Duck and Clem for most of Duck's time in the Box. Again, despite being a little older than Damian, Duck took on a role of younger sibling to Damian, who he idolised absolutely. Duck is a big fan of the Batman comics, and meeting Damian was quite literally like meeting a hero (even if Damian wasn't his favourite Robin... but Duck never mentioned that). Damian was always someone Duck could rely on, be it to get him out of trouble or teach him to fight. Damian was pretty blunt and not really a huge fan of Duck's at first, but Duck never let this bother him. If anything he was only more eager in his friendship, and they were pretty close by the time Damian's death came along.

• Another notable person Duck met in the Box would be Cherri Cola, an actual adult who looked out for Duck during his time at the Box. Cola was one of the few people Duck knew who was pretty much always there throughout his stay at the Box. They had a rocky start, with Duck accidentally shooting Cola shortly after meeting for the first time (he thought the gun was a toy... luckily he's learnt from that mistake). Cola never held this against Duck though, and he acted as something of a parental figure much of the time, often checking up on him and Clem, humouring him and his games, and offering advice. Honestly, Duck will be pretty sad to not see him around anymore.

• Others in Box also took a similar role to Cola in Duck's life, looking out for him where they could - Show Pony, for example, who helped Duck out of tricky situations and was there to humour his antics. As did Amal, Yaha, and several other adults.

• Duck's father, Kenny, was also around for a few months, so Duck is more aware of some things from home that happened eventually. His dad acted a bit more strangely than Duck is used to, and he was definitely more protective, but Duck's adoration for his father is unchanged.

new skills

• He knows how to use a handgun now. Clementine taught him a couple of months after he arrived.

• And while Clem taught him how to use a gun, Damian taught him how to fight by other means. So he also knows some basics of combat. Though he honestly uses this strategy far less, as he much prefers to stay away from enemies and shoot from a distance, or else run away.

• He has some new basic survival skills as well. He was taught how to create a fire shortly after Clem and Damian died, for example. In general, he's much better and taking care of himself now. Though still no expert and not as good at that sort of thing as others, he is learning and is far better and more knowledgeable than he was in canon.

SAMPLES
Action Log Sample:
Below is a top level for the recent test drive that never got posted because I'm eternally late to parties:

[ Duck kind of feels like he should be used to this by now. Waking up in a place he doesn't know, on the hard floor. But it still confuses him, it still scares him, and it takes him several seconds to find his bravery and clamber to his feet. He had figured, even on opening his eyes, that this was the same as the last few times he'd woken up in a place he couldn't remember falling to sleep at. He figured he'd died again. He couldn't remember dying, but... he's not remembered dying before. So maybe this was the same. However, it doesn't take him long after he's gotten to his feet to realise that this is all very, very new, not really like before at all.

Things only get worse as he goes to look for any familiar faces. He's hoping to find Cola, or Pony, or anyone familiar really. What he finds instead, on the steps just outside the Colosseum, is a snake. And snakes are kinda scary, definitely. So Duck figures staying on the other side of the stairs would be a good idea. The snake has other ideas though, lifting its head to look at him before it takes a shape Duck didn't even know snakes could take the shape of. And then it's rolling right at him.

Duck reacts quickly, dodging out of the way and grabbing his gun from the back of his pants. Is that a... snake that rolls like a wheel? Duck thinks he's seen a lot of things in the past few years, but that... he's never seen that before. He starts shooting, but the snake is faster, rolling before he has a chance to hit it. Pretty soon, Duck realises he's run out of bullets.

Really panicking now, Duck starts to run. He's always been pretty good at running when he has to. He sprints straight ahead, not sure where he's going, growing more and more aware that he's definitely not where he should be, not in the Box. Soon, he spots a block of buildings up ahead, with weird glass walls. Not turning round to check out close the snake chasing him is, he runs into the nearest one, slamming the door shut behind him. He's only there a few seconds, catching his breath and leaning against the door, afraid the snake will somehow break through, when he hears movement up ahead in what he now realises is a food store. There's someone else in here.
]

Hello? [ Duck jumps a little as the snake wheels itself forward and bangs on the door suddenly. ] Is anyone here? There's a - a snake out there. A really crazy one.