quacked: ([ha] can I play?)
Kenny Jr. "Duck" ([personal profile] quacked) wrote2014-02-25 09:36 pm
Entry tags:

app; the box


Player Information
Player name: Dee
Contact: [plurk.com profile] buttboobs
Are you over 18: Yes.
Characters in The Box Already: N/A

Character Information
Character Name: Kenny Jr. Known as “Duck”.
Canon: The Walking Dead (Game)
Canon Point: Episode 3, Long Road Ahead. Post death.
Is your character Dead, Undead or Alive: Dead. Bitten by a zombie and neaaarly undead, but shot before he could turn. Luckily.
History: wiki link

Personality:

"Nothing bothers him. Like water off a duck's back, y'know? ...Personally I think he's as dumb as a bag of spanners, but he makes up for it with enthusiasm."
- Kenny, Duck's father, on his son.


Before the zombie outbreak, Duck lived with his parents in Fort Lauderdale, Florida. His father was a commercial fisherman, and his mother a vet; it's thought he lived a pretty good life. Little of his life is known of before the outbreak, but it is heavily implied throughout that he has never been very smart, likely getting middling to poor grades in school. Yet it never bothered him. That's a key thing about Duck that we learn pretty early on; on the surface, nothing bothers him. He's ten years old when the zombie outbreak begins and he and his family are forced to change their plans and fight for survival. He doesn't appear overly affected by the outbreak though, not outwardly. Not at first. Even in times where the adults around him are overly stressed, where there's a constant threat, the majority of the time he doesn't appear to be afraid of the unknown, doesn't seem overly worried. One of reasons Duck is so unaffected, as pointed out by his father, might be that he is... well, a pretty simple kid. As stated above, he's never been very smart. The small things make Duck happy and he's pretty easy to please. Petting a cow can make this boy as content as giving him paper and crayons to draw with. He'll smile cheerfully even in the constant threat of a world where walkers could create serious problems at any moment. He's not fussy and he's usually not really difficult to deal with as long as he's occupied.

He has a habit of babbling childishly about things that interest him -- whether they comics or tv shows or movies - as shown in conversations he has with Clementine, the only other child in their group. He'll do this even if the person he's talking to doesn't seem to know what he's going on about or is completely uninterested; he's not the best at reading others, especially people he doesn't know. He'll often need to be told if he's annoying someone. He is well behaved though, for the most part. If an adult tells him to go elsewhere or not touch their stuff or to stop chattering on and on, he'll do what they say, even if it's grudgingly so. But he does need to be told first.

When things turn to the very worst, Duck does rely on others heavily-- primarily his parents, who love him absolutely. When Duck panics or becomes unequivocally afraid, he gets quiet, and does little but let the fear overcome him, again relying on others to help. Despite this, I believe when separated from his parents and forced to stand on his own two feet, he could prove himself. He never lets himself fully break down, always does his best to stay strong, even as (one of) the weakest in the group. And it never takes him too long to bounce back. Duck is pretty resilient.

Despite the fact that perhaps he still isn't the best person to go to for help when under pressure, and that he's not so smart, Duck does still have a strong sense of justice. He's been proven to be a fan of the Batman series, taking on the role of Robin to Lee's Batman when the two of them were investigating some stolen medical supplies. He was also very adamant about being "a good guy" when questioned by Lee. He seems to have a bit of a black and white view on justice, good and bad. This little delve into detective work also shows how Duck can be quite determined. Even if the player chooses not let Duck help look for the supplies, he'll still go off and investigate on his own, regardless. He treats it as a bit of a game, a "mystery" that's harmless enough to him, but also a way for him to help out. It could also be worth mentioning here that Duck most probably is also more of a visual learner. The fact he's such a fan of comics and TV shows and eager to learn through them, as well as able to find clues others might miss, indicates that he may learn visually, as well as perhaps through practical learning. He possesses no genius intellect, but he's more capable than is immediately obvious and the potential is definitely always there.

Toward the end of his life he's not himself, he's tired and quiet. This is understandable, of course, as the fever of the bite is setting in, his vital organs are shutting down and he’s struggling even to breathe. But the end of his life and the struggles he’s going through here parallel greatly with when Duck is first introduced, full of enthusiasm. It parallels greatly with who Duck is in general, really. A good, if oblivious, kid caught up in a terrible world.

Items on your character at canon point: Only the clothes on his back. As pictured ...except the shirt is orange, like in the icon.

Abilities, Strengths and Weaknesses:

Abilities: Not really any to speak of, to be honest. He's a human 10 year old boy who's described as pretty dumb and definitely without any supernatural abilities. 'Course, despite this description he does appear to help when investigating stolen medical supplies with Lee. I wouldn't say he's any Sherlock Holmes, but he manages to see some things that Lee misses and is pretty helpful. Generally though... he's enthusiastic, boisterous and loud, but not especially skilful in anything in particular.

Strengths: Duck can turn find positivity in almost any terrible situation. It’s a zombie apocalypse and he’s playing on a tractor, drawing pictures of his family, babbling about comic book heroes and finding a game in investigating stolen medicine. It is possible to break this oblivious eagerness— a zombie bite will certainly kill his enthusiasm and prove that some things certainly do bother the boy. But he's pretty resilient and determined. He also has a good sense of justice. He uses comic book terminology and seems to see people as either bad guys or good guys. He’s also unsure of whether to take some supplies the group finds, in case the owners come back. He only agrees that they should take them when his parents, who he trusts absolutely, tell him it’s okay.

Weaknesses: To be blunt, he’s not smart. He often doesn't seem to fully realise how bad things are or understand the full implications of the world they live in with walkers roaming the country. His language is fairly simple, and he's childish (forgiven perhaps, given he... is a child). He's still very inexperienced. He finds it difficult to read people sometimes, especially those he doesn't know. He also has trouble when put into very high stress situations, becoming quiet and relying on others a lot.

Also, he's occasionally annoying, negl.

Samples
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Dear Mun post

Prose Log Sample:

[Note: The Walking Dead has a story that changes somewhat based on the choices you make. In this scenario when Lee had a choice between saving Shawn or Duck first back on Hershel's farm, he saved Shawn (or... tried to).]

“Hey, dad,” Duck said, quietly. “You remember Shawn? From that farm?” He was leaning against the side of the RV, watching his dad work on the engine. Soon it would be fixed, and Kenny said that then they'd be moving on. Away from the Motor Inn. Lee and Clementine might come to, he'd said. Duck kind of wished none of them had to go, a little. He'd gotten used to life here.

He fiddled with a screwdriver he'd been holding. He wasn't allowed to do anything to the engine himself, but he was his dad's helper, handing him the things he needed. The sun was beginning to set and his mother would be coming over to usher him to bed soon.

Duck's father turned away from the engine of the RV, his eyes wrinkling around the edges. He looked a bit scared of what Duck might ask. “Yeah? What about him?”

“I don't know. Do you think maybe, he made it?” He had been thinking about it for a long time; for months, really. And he’d wanted to talk about it, especially recently. After they’d visited the dairy farm, after what had happened there. He’d been so hungry the whole time, so eager for dinner after months of hardly anything. But then he'd eaten... he didn't want to think about what he'd eaten.

After all that, he couldn't help but think of the other farm they'd been to. It was somehow all he kept fixating on when he was held at gunpoint in front of his family. He knew deep down; Shawn hadn't made it. But it had been weighing him down for so long. If he hadn't been on that tractor, playing foreman, and hadn't accidentally turned on the engine, Shawn would be alive, right? And maybe they wouldn't have been kicked off that farm. Maybe things could've been different now.

Kenny was looking down at his son gravely. "Duck. I don't think so."

Duck nodded, looking glum. “Lee was really brave though, huh? He tried to save him."

Duck’s father did nothing but mumble and nod rather grudgingly to that. Duck got the feeling that he was still a bit angry at Lee for trying to help Shawn first. But Duck wasn't mad, and he didn't understand why his father was. Duck was still here-- his dad had come for him. Shawn had needed more help.

Duck tapped the screwdriver lightly against the RV, making a little tune, something his dad might usually tell him off for. He didn't today.

"I didn't mean to start the tractor," he said.

"I know that." His dad seemed a little confused. Confused and sad. He reached over and gave Duck a one armed hug, sighing. "It's not your fault." He seemed at a loss for a moment, then he reached into his pocket. "Here." He handed Duck a small packet of about three crackers. Probably something Lily had given to him earlier when giving out rations. Not exactly chocolate, but Duck hadn't eaten since the very small meal they'd each gotten at lunch time.

"Wha, crackers? Awesome! I'm seriously hungry. Thanks, dad!"

Duck hurried into the bedroom he slept in with his parents, cracker already halfway to his mouth. And for now, his guilt forgotten.